what's going on guys welcome back so today I want to talk to you guys about modding reven I know a lot of people have been getting Revan revans become very popular in the metal already he's an anti TRAI character does have some problems with defense and some issues there and I think one of the big things going on here is that people are modding Revit incorrectly I've seen people run remin in some really bad mod sets they're not putting speed on him I've seen hermit Yoda and Grand Master go first before revin which is a big no-no for these teams so I want to talk to you guys about how to mod your reven squads I'll talk about six Jedi today we've got revin Ezra Grand Master Yoda Hermit Yoda general Kenobi and Joe Lee those in my opinion are the six best Jedi it to use together in some kind of different squads there are some different ways you can mix-and-match with them now let me talk about vaselov because I don't like vassal ax in a reven squad but that's for another video out there but we'll talk about how to mod those six Jedi so you can get some really quick easy battles knock out these TRAI teams in like two or three minutes instead of taking these four or five minute drawn-out battles with TRAI and I think with you have your Jedi modded the correct way you're gonna be able to quickly knock out these TRAI teams and hold pretty well on defense as well so we need to talk about the ground rules first talking about how and what you need to look for with these mods and if you should or should not be running a Jedi Bremen squad based on the mods that you have so with these rules the first one is revin should move first I mentioned that before Grand Master Yoda and hermit Yoda should not be moving before reven pretty much ever especially with hermit Yoda because his call to assist could then not target the marked character that revin is gonna be putting out that could really hurt your chances to take out a TRAI from the very beginning of the match reven should always go first because he's automatically going to mark that trail or another character in case tre has stealth and that is what you want to go for that mark with the constant health down already that's what you want to go forward with revin right away number two you want to look for height speed secondaries on your mods for these Jedi you do need to move fast that is against what we saw with Chewie we're slower usually won the race with Chewie and Han with your Jedi you really want them to go fast it's gonna do much better plus the 30 or 40 bonus speed with the remand Lee's also going to add in here and number three you need to maximize the offense of your Jedi which means going for our offense mods on certain characters crit chance crit damage you won't want to boost up that crit chance that crit damage the offense on certain characters the revenue leads going to counteract the TRAI avoidance so your Jedi are going to crit hard and they're going to crit often against a TRAI team number four this team is mod intensive I will go ahead and say this right now if you cannot reach the guidelines that we're going to go through for these different characters with Jedi and revin this is probably not a team that you want to run that is just the way it is it's the same thing we were finding out with Chewbacca both these teams are very mod intensive mod 2.0 has really brought up mod meta in and you have to mod your characters a certain weight and you have to mod them correctly if you can't reach the mods that I recommend in this video you should probably look at running something else probably go back to tray up you need really good mods to run a reven team against the Arena meta especially if you're up in the top 50 or even top 10 you gotta have really good mods so if you can't reach those guidelines I highly recommend that you go ahead and skip running revin and go back to another team so with that let's go ahead and start talking about how we want to mod individual Jedi so first up of course we're going to talk about Jedi Knight revin and with him your goal for modding him is iminium as fast as possible while also modding for some additional damage with that your mod set should be speed and crit chance of course the speed you need him going fast the primaries that you need to focus on is speed for his arrow triangle unique crit damage and for the cross you want to go for offense you want to make sure that he can move fast and of course it's hard like we said with the goal for the secondary priorities you obviously need to go for speed first then offense then crit chance you need to prioritize speed over everything else he needs to be as fast as possible so if you have to have a triangle like I have health that has 22 speed or a crit damage triangle that's gonna have 16 speed go for the health triangle with the 22 speed that's gonna make revin as fast as possible you need to prioritize that speed and for your goals that you want to go forward with the secondaries and what you want to aim for go for 100-plus speed 500 offense or 10% crit chance you need to at least reach 100 Spohn of speed on reven and then keep going past that the faster Evan is I've better he's gonna be but you need at least to reach a hundred speed the 500 offenses in ten percent courage hands not as necessary but you really should aim for both of those as well for Jolie Bindo we are finding he is one a better Jedi to run in a reven squad and your goal for him should be to boost his health while also giving him a lot of bonus speed with that the mod said she should be running is three sets of health you do need to make him healthy you'll see that that gives him Bo's healing and bones protection and with his primaries you want to go for speed on the arrow and then health on both the triangle and the cross he is not going to do a lot of damage you don't have to worry about that all you need to worry about is making sure he can heal things back he does the additional bonus protection based on his max health and then for his secondary priority speed and health that's all you need to focus on go for last speed and go for some health the more health on Joely that you have means that he'll be doing better healing and that means he gives more protection up with his buffs that means that 30% of his max health is given to the target Ally when healing them and what you want to aim for with him and his mods you want to go for at least 70 bonus speed and additional 10,000 health on Joely that is gonna give him a lot of bonus health it's gonna help really boost those healing and the speed is gonna help him call in a lot of assists and if you have the zeta on Joely that means he can also move faster call in more revised and just being a pain in the butt for all those teams are gonna be attacking you in the arena so this is how you want a mod Joely and if you want to get that zeta on him as well I highly recommend that we'll talk about that here in a little bit as well next up we have Grand Master Yoda he is one of the Jedi you absolutely have to run in a remand squad if you don't have a Grand Master Yoda you're doing it wrong for him your goal should be to boost his day while also making him fast and for his MOSFETs you want to go for offense and crit chance I have seen people trying to run crit damage keep in mind his special crit chance is not that high so you're better off going with an offense set here for his primary is his arrow should have speed trial should have crit damage and his cross should have bonus offense and for his secondaries you want to go for offense first then speed then crit chance remember Yoda deal special damage so take a look at his special offense stats instead of his physical damage stats that is where you want to go for and that's why you don't want to run crit damage because he only has a base special crit chance of I think 20-25 percent something like that fully geared it's not that good so as often set is gonna be much better running on Grand Master than a crit damage set and what you want to aim for with his mods you want to go for 70 bonus speed a thousand bonus offence and 15 percent crit chance that thousand bonus often seems like a tall order keep in mind that special offense usually has a much higher sack than physical damage so getting a thousand votes offence on Yoda if you're running an offense set running the offense secondary offense primary on the cross and maybe getting some bonus often secondaries here and there you are not going to have that hard of a time getting a thousand offense on here so it's not that bad the only trick is gonna be finding that balance between speed offense and crit chance next up we have Azra Bridger and for his goal it's the exact same as Grand Master Yoda boost his damage while also making him fast for his mod sets you want to run crit damage and crit chance for his primaries you want to go for speed on the arrow crit damage on the triangle cross on the offense pretty much the same here with Grand Master Yoda and for his secondary priority the exact same as Grand Master Yoda as well offense speed and crit chance a speedy Ezra means you're going to get a lot of assists and you're also gonna get some nice damage from his flourish as well because his flourish can give him a lot of bonus turn meter so it's gonna hit really hard it's gonna give a lot of boast or meters that meets him calling more assists to with his mods you want to aim for 70 bonus speed 500 offence and 15% crit chance they're pretty much the exact same requirements for Grand Master Yoda except half the offense you really want a mod in the same kind of method both Grand Master Yoda and Ezra you want to make them fast and you want to make them hit hard and this is pretty similar for both of them just offense for Yoda instead of quick damage which you were gonna use with Ezra following that we have Herrmann Yoda and all you need to worry about with herman Yoda is speed speed speed and more speed and with that obviously the moths that you want to focus on is speed you can run health as a secondary Monsen if you have to but it doesn't really matter Herbert Yoda is not going to die unless someone annihilates him and for his primaries the only one you need to worry about here is speed on the arrow other ones don't really matter and of course the secondaries speed speed and more speed he's all about the speed which means more assists more healing more everything with her me Yoda all you have to do is worry about speed aim for 100 bonus speed on him at least but keep in mind you do need to keep him slower than revin already said that before he should not be moving first so if you have to sacrifice some speed on Yoda to make reven faster that is what you should do always have revin go first don't let her meet you to go before revin and finally we have general Kenobi with them your goal is to make him tanky with a nice helping of speed you do want to make sure he is gonna be able to take a lot of damage and with that your mod set should be three sets of defense ideally I run a tenacity set on him because there is some better speed on that tenacity set then there is on my defense set so I do have that so you don't have to necessarily run threes that's a defense a tenacity set is gonna be just fine as well for his primaries you want to go for speed on the arrow and then protection on the triangle and the cross helping to boost his speed and also making him a bit more survivable giving that BOS protection he's a very tanky Jedi so that's how you want to run him with his secondaries priorities you should go for speed and then bonus protection a fast Kenobi can help cleanse and he's going to be able to call in more assists so a fast Kenobi is how you want to run him you want to aim for at least 70 bonus speed and at least eight percent additional armor running on him that's gonna throw him well over the fifty percent armor mark that means he's going to be me mitigating a lot of damage he is going to be very tank he's gonna be a hard guy to kill and he's gonna be constantly throwing out the crit immunity on your Jedi so he's a bit of a nuisance once you make a tanky Kenobi in there and finally to wrap up this video you guys have been asking about what Zetas to prioritize with this kind of squad and so I've made a list for you guys here you can see that you need to go for the revans leadership first above everything that's what makes the Jedi team work and then the direct focus after that that gives the stun the buff immunity the cooldown increase all that stuff with the Zeta for direct focus you gotta have it for that and then after that the Jolee Bindo ability to revive the Jedi allies another must-have Zeta for him and revans unique after that followed by Grand Master Yoda's battle meditation then as our Bridgers flourish those six Zetas are really all you're going to need to make this team work properly or at least maximize the abilities you do have the Zeta with Hermit Yoda with the healing and protection regeneration don't necessarily need that there's another one to have after these but these six are the recommended Zetas at least for me that I recommend you work on investing in to make this Jedi team work this is what's going to make your Jenai team really hard to beat in arena make them perform really well so focus on this six datas above everything else so that is gonna be it for this video guys if you all have any questions or comments drop them down below I hope you guys have enjoyed watching this video if you guys did enjoy feel free to like share and subscribe and I will talk to you guys later you