Artificial intelligent assistant

Please explain how to create a 3d textured stained glass window from an image using gim

in this video i will show you how to create a 3d textured stained glass window by converting an image of a window frame similar to this one in into a scalable vector graphic and then using this in blender by merging it with only one flat plane to create individual panes of textured colored glass if you want to use the same image as the one i created i have included a link in the description below start by opening up your image in now to the top left of the screen look for the button that says select by color tool and left click on it in the threshold section drag the threshold up until it's about a hundred percent then with your pointer over the black left click come to the right hand side of the screen and look for the button that says selection to path and left click on it then right click on the selection and left click export to path navigate to a folder where you wish to store your vector graph and give it a title finally make sure you put dot s v g then left click save close down you can uh left click on the discord changes button here you should now have a vector graphic on your desktop or wherever else you decided to save it open up blender i should be using blender 2.74 for this video the top of the screen left click on file and left click user preferences make sure the add-ons button is selected in the search bar svg and check to see that import export scalable vector graphics is selected by showing i take in this box to the right if not left click on it and then left click saver save user settings start by pressing 7 on your numbers pad followed by 5 to go into top orthographic view and press x on your keyboard and left click on delete go back to the top left hand side and left click on file come down to where it says import and to the right left click where it says scalable vector graphics then go to the folder where you've saved your vector graphics select it and then left click import svg roll your middle mouse until you can see the image right click on it using the green and red arrows center the image and then to the left of the screen left click on set origin then left click origin to 3d cursor zoom out and then process on your keyboard and move your mouse to zoom the image in drag this panel over and look for the data object data button and left click on it left click on the button that says 2d and hold down your middle mouse button drag the image zoom in a bit by rolling your middle mouse button in the geometry section next to extrude left click on the little arrow i'm going to make this image so it's depth is not .002 with your pointer back in this screen hold down alt followed by c and left click mesh from curve meta serif text press 7 again on your numbers pad zoom out a bit by rolling your middle mouse button then holding down alt followed by a next the mesh left click on plane press tab on your keyboard to go into edit mode followed by a to deselect everything then to the bottom of the screen look for the button that says edge select and left click on it now right click on the right hand edge and drag it over so that it's just in between the right-hand edge of the frame right click on the left-hand side using the button red button arrow sorry drag this side over so just over the left hand side of the frame the same for the top and the bottom press tab again on your keyboard and check to see that the plane is still selected you can do this in this top screen and it should be highlighted where it says plane and then look for the object modifiers button and left click on it left click add modifier and left click boolean left click where it says intersect and left click difference in the object box next to the cube left click and left click curve and finally left click on apply press one on your numbers pad and then drag the plane up to the middle you can see this better if you go into wireframe to do this press z on your keyboard make sure it's in the middle and then press seven again on your numbers pad zoom out and then press tab to go into edit mode to the bottom of the screen look for the little box that says face select and left click on it and bring your pointer to the middle of the screen and zoom in by rolling your middle mouse button if you want to we can now start selecting each individual panel to color to do this first hold down shift and right click in the middle of each panel by placing your cursor over the black dots with your first lot of glass panels selected come to the right of the screen and look for the little orange button this is your materials edit button left click on it also you need to change from blender render at the top of the screen by left clicking on it to cycles render with your materials that dip button selected left click on new in the surface section next to surface where it says diffuse bsdf left click then come to the top of the screen and left click glass bsdf and that's the color left click in the white box left click on the little dot in the middle of the color palette and drag it to a color you wish to use i'm going to drag it all the way over into green and i'll also slide this little dot to the right all the way up to brighten it up fully now next to where it says ior go to the very right hand side and left click on the little grey button and place your pointer at the top of this screen so that you can see the texture section and left click noise texture then next to scale left click where it says five and type 100 hit return on your keyboard come back up to the top and left click on the assign button bring your pointer back to the middle of the screen and press a on your keyboard to deselect everything again hold down shift and right click on the next a lot of windows you're gonna color by carefully placing your pointer in the middle then come to the right of the screen and look for a little plus sign and left click on it and left click new again next to surface left click on diffuse bsdf come to the top of the screen and left click glass bsdf the white color palette left click and again change the color by dragging the little pointer in the color palette about this time we're going to go over to yellow again slide the little pointer here all the way up again next to the iro section left click the little grey box come to the top of the screen then left click noise texture again change the scale from five to one hundred and again this is very important make sure after each color change you left click on the assign button bring your pointer back to the middle of the screen and press a again to deselect everything and holding down shift right click the next batch of glass panels to be selected come to the right side of the screen and left click on the plus sign and left click new again left click on diffuse bsdf then left click glass bsdf left click in the white color panel change the color this time we're gonna go for blue left click the little button next to iro and then left click noise texture change the scale from five to one hundred and again make sure you press left click on this assign button bring your pointer back to the middle it's always worth checking to see that uh everything's worked correctly before going any further so first hold down shift followed by zed and so far everything's been allocated correctly so again press z to go back into wireframe view then press a to deselect everything again hold down shift and right click on the next a lot of window panes you want to color left click the plus then new again change from diffuse bsdf to glass bsdf left click in the white color box and this time drag your color over to another color i'm going to go for pink and as i've done before i'll drag this little button up to lighten it up completely again left click on the little button in the iro section come to the top and left click noise texture change the scale again from 5 to one hundred and again make sure you press this assign button but always these individual colors won't be assigned to these panels press a again on your keyboard to deselect everything and then start selecting the rest of the panels assuming you've used this picture you've only got one more left this is this uh half round in the middle so um right click on that left click the plus sign then new and diffused to glass bsdf again left click in the white color bar and this time we'll drag it down to red and again slide the pointer all the way up to the right again next to i r a i o r left click little button then left click noise texture in the scale section left click on five and change the 100 and again very important make sure you press this assign button okay press tab on your keyboard to go into object mode then press a to deselect everything press set to go into solid view roll your middle mouse to zoom in a bit then right click in the middle of the window frame roll your middle mouse button out so you zoom out again with the materials edit button still selected left click on new and this time leaves the surface to this diffuse bsdf by left click in the white panel and drag the little pointer to the right of the palette all the way down to get a very dark gray color in this panel here below the palette okay hold down shift followed by said to go into rendered view to make sure everything's been applied correctly and then holding down your middle mouse button move your mouse to see that the textures have been applied to all the colors that basically is how you create this um stained glass window if you want to see how i finished it off to uh create the image i posted on youtube obviously carry on watching if not thank you for bearing with me to create the image um i posted on youtube come out of rendered mode by pressing z on the your keyboard and then set again to go into solid view press seven on your numbers pad to go into top orthographic view and zoom out a bit at some stage the um 3d uh center is being moved if you want to reposition the center back to the middle of the screen you can do this by holding down shift followed by c drag your uh image back to the middle by holding down shift and your middle mouse button and dragging your mouse and roll in to zoom roll your middle mouse button to zoom in a bit next hold down shift followed by a and that's the mesh left click on plane left click on the green arrow and drag the plane down so the orange dot is just below your glass panel then type r followed by x and then 90. zoom in to make sure that the plane is just below your uh glass panel or glass window whatever you want to call it and then type s followed by 20 to increase the size next left click on the um materials edit button and then left click new leave um the surface to diffuse bsdf and also leave the color as it is but next to roughness left click on the little gray button to the right and come all the way up to the top again and this time left click checker texture change the scale from 5 to 20 hit return look for the little um black dot with a few rings around it and right click on it this is your lamp keep the um selection um to point and then where it says size left click and type 2 and left click use nodes where it says strength 100 left click and type in 2000 hit return with the view still in top orthographic hit the space bar on your keyboard and then type the words align then left click align camera to view roll your middle mouse is to zoom the view in a bit and then press n on your keyboard then next to lock camera to view left click on the little box then press enter control to close that panel down again hold down shift followed by zed to go into rendered view i want to um brighten up this background so to do this look for the little world button and left click on it and left click use nodes then in the color box left click and drag the little pointer to the right of the color palette so it's just above actually let's go a bit lighter so that the rg and b are about 0.5 that will do if you want to angle your view hold down your middle mouse button and then move your mouse in fact i'm going to angle it different i'm going to come this direction i think that'll probably look a bit better hold down shift and your middle mouse button and drag your mouse to center your in your window that looks a bit better if you want to um get a finer sort of zoom if you hold down control followed by your middle mouse button then move your mouse and get a smooth zoom in action so it's gone too far okay i think that looks pretty good okay right finally to create the image to the right of the screen look for the little camera button this is the render button and left click on it drag this screen down or just borrow down then left click on the little arrow next to sampling under samples where it says render 10 left click and type in 500 then press f12 on your keyboard and this will start for rendering it's going to take a few minutes so i'll leave this run and come back to it when it's finished rendering finally once your image is finished rendering come to the bottom left of the screen and left click on image and left click save as image then go to a folder where you wish to store your image i'm going to slam it into desktop give your uh image a title here and then left click save as image you should find your images on your desktop that's basically all there is to it thank you for watching

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