Artificial intelligent assistant

Please explain how to create frosted glass - vray 3ds max

so you have your brand-new office just modeled it looks perfect everything's great but there's one thing missing you want frosted glass a lot of you been requesting frosted glass and today I'm going to show you how to do that that way you can block out those beautiful backgrounds that way you can't see it just kidding there's many other reasons your foss frosted glass and I'm going to teach you how to do that today in 3ds max be ready to get the elephant out of the room and I've been gone for a while my video card quit working I got a brand new one also my audio is gonna be much cleaner canal because I got a whole new setup and I am rearing and ready to go so let's get started I brought backup my old scene the one where I show you guys how to do lighting in and I took one piece of glass this one right here I just basically cut it out over here so this little piece right here I'm going to show you how to create a glass lots of glass so this is a material headed rest of them and do a quick render out and you see you get the background and you get the foreground etc etc you know a little bit of reflection from both so that's the current glass setup that I had with my previous render so we want to take this and make it frosted you probably seen for a quick second it shows the frosted that's because I was making sure knew what I was doing before I started doing this so I have two different things I have this one and I has this one and then there's a frosted glass it doesn't have either one it's just frosted so this is some little design I see together it's not the best looking it's just to get the point across and this is just so D like a bump on it so we're going to start off we're going to be working in the materials plate editor we've got some modes instead of compact you're then going to go too late I feel slate just works better for this and I've just been working in it a lot more because the work and I can work with a lot more materials at one so you're going to learn how to use a flight editor if you have not already so you're going to right-click you're going to go to materials then I go to v-ray and do a v-ray material we're then going to double click on that we're going to go to your diffuse make it black and then reflect not reflect well if you want some reflection you can add a little bit reflection will do I think I had it about 1/3 so we'll do 3 reflection and that's what I had it at we'll go with that your refract you want this all the way to white now you can't see anything we're going to right-click on this and we're going to do show background in preview so now you get this in the background so we can see what this looks like so making frosted glass is very easy this is all your to do it's basically already setup you've got to take your glossiness and you're going to turn this down so now it's at point 9 3 so owen other-- thing I want the IQR to be f3 there we go see what that does to it so the IQR basically is it like depth for the most part so glossiness is at point nine three now I'm going to show you what this does so I'm going to throw it on there want to move this back over or minimize this and get my stuff back up here do a render you can see you're getting that frosted look you want it's such a simple thing to do and get under so it goes so blurs out the bound but you can still see the background so no it's better but it's just kind of out I'm going to stop and if we come back to our material editor let's say you want it to be really blue you can break down a like 0.8 so let's do another render see what this does it's going to block out even more not getting this kind of like yellow here you get some blue there so you know it's the background but much more blurred out it's not as clean and see-through as the I want to stop that once again my material and you can see right here is given that a frosted look it looks frosted so let's say we bring this up to like twenty nine seven and this will be another vendor we do let's go this looks so you get a very lit a frosted look you get a little bit of reflection coming into the way I prefer like more like the point nine C looks really good so let's bring that back down to nine three and of course if you want more reflection more reflection in your window you can always turn to your selection make a lighter color come over here I don't know why I keep doing that the render production and you're going to get reflections from inside have a brief is possible that's something we at work so gonna make something some of that all right go back to material so I don't want reflection I'm gonna leave this at about three for each one of these because there is very little bit and now we're going to add a bump to this so I'll go to my materials not my map sorry standard bitmap now I have my two things right here we'll start with this one I'm gonna grab this and I'm going to pull it over to my bump map I just grab this little yellow thing and move it over to right there so now you want to make sure that your is going to look correct don't make another material v-ray and do viver material now I'm going to drag this over into my diffuse I'm then going to take this one and drag it onto my window I'm gonna right click now to show realistic material and viewport so now I can see how this looks I want to make sure that this looks correct before I continue with it so I'll have a you dvw map on here and that might give now so then you can just take this and scale it to whatever you feel fit I think right there look like a good frosted glass so I'm gonna go with that I then can give this I will not well I guess I don't need to get rid of it I'll just bleep oops delete the connection there we go and apply my glass back on there so let's see what I have my bum set out right now after my quick loading okay come on Oh let's click down here so I have my bump set at 30 so we probably should bring this down to maybe how about I've want to minimize this and under again and actually I'm willing to because this will take a little bit longer because has a bump on it I'm going to do a smaller region and condense it and pin on this really quick you can see you're getting little ripples in Proffitt glass but a texture to your process you can just a bump on there and the lowers so let me stop this again so let's say you want your pasta has to be more see-through and bring this up to like point nine six you okay I wanted to be see-through but this pinning the way and it's really dispelling it you can always just drop your bum boom there you go that's how you do a textured pasta glass so let's stop this okay and let's move on to the final type of frosted glass where I only had to pay job well I'll just show you so one week that we're going to be Maps standard bitmap once again and I'm going to grab this square so basically what we'll do the square is the white you'll be able to see through the white through the background and the black is going to cut out the reflection like you're not going to see through the glass as much with the black is so the white you'll be able to see through let's grab this go over here and we're going to throw this on - can you do it this way oh you can need me we want to put it on the glossiness will do it instance and he'll just like it right there so right into you you're we frack glossiness sorry I'm having a hard time speaking I've no tutorial in a while so I'm very okay now if you were to render this right now it's not going to look good for one it's all white too you can see through it but it's also very small so let me go ahead and pick this really quick let's go ahead and apply this onto here throw it on there and address this again to get more of what I'm looking for probably something like that I think that look really nice so let's go back cut ties with this one and throw our glass back on there so basically what you need to do now is you need to go into this setting right here so you're going to double click on your bitmap and you're going to go to your output right here at the bottom click on enable color map and so right here is your black this side is black besides white and you want to take this black and you want to pull it up so when you pull this up it's going to make that black lighter now you could do this in Photoshop but the nice thing about 3ds Max's allows you to control it right in here so we don't have to go into Photoshop every time and adjust the black level so now we have that adjust that we pull the black when we made them lighter so now more of a gray color so when we do this again you're going to see you get receipts clear word and where it's not white it's not see-through now not seeing through it like at all so let's stop this it's just trial and error go back to our material and pull this up a little bit more go ahead and do another render this turns out and it looks a lot nicer now you're starting to see the blue here you're getting the yellow there and you can keep playing with this but for now it's this thing is so annoying I do we just max get pain cancel cancel is canceling come on having technical difficulties here come on stop there we go sorry about that computer problem alright so let's pull this back up and let's maybe even pull this up it's like a hair more like 0.94 9 that seems good and way too much but you're getting an idea of what you can do with these we don't Photoshop you could have a person so you could draw a person all white on a black background and you'll get this effect so there's so many different things you can do with this and I really hope that this tutorial helped you guys with frosted-glass any more of an idea of how to do that so maybe you want it like in my scene I wanted a different frosted glass design for each one of these so each one has had a different design on it you can go in Photoshop create all those designs miss apply it to each one so I really hope you guys enjoy this tutorial if you did as always leave a like I appreciate it a lot I am actually moving to Austin Texas come March so around March just expect for tutorials to slow down a little bit because I'm Lea moving across the country I am doing it that way I can maybe get a job and won the game studios down there or something so if anyone has connections in Austin feel free to let me know I love to work with you guys or meet up sometimes anyways that'll be a picklist tutorial if you have any other questions as always please leave a comment I will answer it as soon as possible and I'm very happy for all the support that you guys have shown I never expected this channel to do as well as it's done so thank you again enjoy whatever kind of weather you're having right now is terrible your and I'll see you guys in the next video have a good one

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