Artificial intelligent assistant

Would gamification increase employee engagement with time tracking? A typical difficulty in implementing time tracking in companies is that employees are rarely engaged with time tracking tasks, seeing them as a waste of time. I'm wondering if a gamification approach to time tracking would help, or if it's possible to identify metrics that, shown to employees, activate a positive feedback loop in time tracking. Would gamification increase employee engagement with time tracking?

My team uses Lego to track work done and what we're spending our time on.

This was our last iteration (two weeks):

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The section at the front shows task completion. White bricks are added when a task is developer done and committed, orange bricks are added when they're QA complete.

The section at the back shows what people spent their time on by day. We have:

* Green: time working on tasks for the team and project specific meetings (estimation, planning, etc.).
* Red: time spent fixing flaky tests, broken builds, etc.
* Blue: meetings external to the team (developer communities of practice, etc.)
* Black: misc interruptions.



This is how the same iteration looked when laid out flat:

!Enter image description here

(We had some issues with our continuous integration (CI) in that iteration!)

It works quite well, and people are more inclined to play with Lego than they are filling in information on a tracking tool!

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