our Emre back alright so I had to go back to the designer and I forgot that there were Jonah actually changes to the same things this is 15 and she should be at a thousand because we wanted to count in seconds all right besides that everything else was up to par all right so like before we're going to start repeating the branches over again and in order to do this we're going to want to tell it when it reached an edge to go ahead and repeat the process in this case you're going to go ahead and start grabbing um the move to functions for each of these and you see if I can correctly I can try to grab these right here we're gonna start changing these once again the lysine the same but this right here is all gonna have to go away we want the top is cific value to which to I should be and at this case and play my guardian and this one's going to go ahead and here one one duplicate again to me to another further same thing go ahead and cloud but this one since the larger picture remember any edge ensign account from the front so I'd say this purple box is the front picture of all the cloud it's counting from this edge here if we place this at 3:30 and over part sticks outside that I'm just going to keep on finishing back and forth because it blues they still hang edge although it's just a back end of the hitting the edge not the front so we're going to have to let move this one up quite closer so we're going to go like about 260 and we'll see how that works this is kind of like a figuring out where the best sizes work here now once again I have forgotten it and then go ahead and have to do this for each like that so again this this trying to do is the quickest way possible a duplicate because we rather duplicate each one of these for each one because if you just did it for be one every time just be one hit badge all of them agree set and that's not one wrong we're going to want to a suck them individually so this we're going to go ahead and set the tree height an order to do that we're going to go ahead and grab that function from B 1 and we're going to slide down here around this over here I'm going to just change this is into the height B 1 and I want to change that variable tree height that we already preset with the random generator level th and then for the placement over this since the height indifference county the top edge we're going to have to account for a tight difference the height of the picture and determine to be subtract function my dad or I have to account for this down over because set height so go ahead and grab that height again duplicate that data in here and then we're going to subtract it from the overall height of the screen and overall I used a sunny thought but don't want a little bit above the glass so I'm going to go ahead and make the 365 by 10 pixels above the border then the last thing I'm going to want to do is that redo the variable again so after it's all done so I don't want to change the value of the tree height so it changes again in order to do this I'm going to go ahead and pull that random a function and set that variable to a after this is all done once again we're going to want to take anything from 15 to 200 and there we are now this is what we can go ahead and start duplicating because all the factors are that was going to change your feature alia so instead of b1 reaching manager and ev3 b3 moves a tree height say the same but the image set should be three I'm going to go ahead and duplicate that once again this one should be b2 the treehouse lady Steyne soon and last one duplicate go ahead and read the height change that I have to worry about this this for the cloud and it's again a little box it means we use this just for the cloud near the back it's like I was saying before I want to make this watch shorter you put 270 on that the Y whatever Y the same value they originally had quickened reading put that in there all right now for the actual colliding with this so right now everything will move on the screen will move fluently everything will start moving to the right hand side and the bird is able to jump up and down like downside now is that the bird can go through the branches we have to start making collide scenarios so when it collides with the branch we get a value of the clock stops or whatever so I'm going to do this we're going to start doing quads and we're going to want to work with the bird which is my image sprint in this case because I was lazy in there you name it I wanted to go ahead and grab the Clyde width I'm going to go ahead into your control and grab an if statement and then you want to go ahead and call the bird again and you call to function clotting without there put it in here and now you want the name of object it's hitting this all start with wrench number one we'll scroll all the way down to the bottom grab version 1 and if image one image front one class with a branch one we want to set off a notification and in this case we want to go out and grab our notifier you should make a block because another fire actually is a payment but because I should stop drawing phone but just for this simple task on schedule except one notification message box because it just makes life a little living easier text buttons on the be okay i duplicate that the title be and then the last one we want to start joining them together grab that and then people keep this again and change a text for your score is yeah one couple spaces are there now we have to get put to score now be generated up into that box enter which we don't have that so we're going to go ahead and move on to that so I start doing this we have to start making another variable which will change so go Misha lines a we'll call it score and want it have a value of zero and then in order to actually start keeping score when I go ahead and grab that score time that we had here before that timer goes off and wanted to add one to this so then go ahead and grab your set to variable pick your score get your map function add add one and then we're going to go ahead and grab that value and change the school they're adding ones this score right then we want to update that label that we had down at the bottom wanting it you know keep track of your score so I want to go ahead and change it set the text to and then one go ahead and grab that score so if you okay so it's going to add one put in the school I'll score a little thing out the bottom bottom box and I'll be back through every one second so it gets one point for a second now update down there now you can join that it gets score duplicate it again and join it that taxed and what I'll do is when it message pops up the score will be the time or the score that's at the bottom now we just have to go ahead and repeat this process for the rest of the branches and it's a bully doing that again is once again deep just duplicating a branch right there I'm gonna go ahead and change those to be three then once again and b2 I did forget one thing in this little branch here I want to go ahead and grab two set to let's score and what's up I like to remember order is everything when it comes to these links here so they same people go ahead and put that set that score 2-0 on top of a message box what happens in that case is that instead of the actual score that was placed in places 0 because order of operation runs downward and the zero was placed beforehand so you lost that score so remember to always have your 1 of operations downward downward so you hit right into some trouble look at the actual order of your actual flow of orders all right and I think we're looking pretty darn good and I have to say so far so I go ahead and heat this up and see what happens